GROCERY GAME
Each player receives a unique shopping list, and the objective is to retrieve all the items and reach the checkout first. While the dice offer an element of luck while moving around the board, the action cards bring strategy when deciding who to inflict a move onto.
By combining elements of nostalgia, strategic gameplay, and immersive design, the project aims to create a unique and engaging board game that resonates with players of all ages
Arial Narrow
Filmotype
Boardgamesmaker.com
Self Printing
& Laminater
Morgan Bell
Griffin Morse
Sarah Meadows
Shopping Lists designed to look like pads of paper, allowing players to jot down their items using a whiteboard marker.
Items depicted as produce stickers, both on the board and on the shopping lists, facilitating easier identification for players.
The project involved meticulous design and production processes to ensure the creation of visually appealing game components, including game boards, cards, and packaging.
Extensive user testing sessions were conducted with participant groups to gather feedback on gameplay mechanics, balance, and user experience. This iterative process aimed to refine and optimize the game’s design as well as gameplay function to maximize engagement and enjoyment for players.